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In this section I will tell you the materias and what effect you can use with them as they level up. I will also tell you where you can get the materia.

Magic Materia

Ice
Ice 1
Ice 2
Ice 3

Lightning
Lightning 1
Lightning 2
Lightning 3

Fire
Fire 1
Fire 2
Fire 3

Restore
Cure
Cure 2
Regen
Cure 3

Poison
Bio 1
Bio 2
Bio 3

Earth
Quake 1
Quake 2
Quake 3

Heal
Poisona
Esuna
Resist

Revive
Life 1
Life 2

Seal
Sleep
Silence

Transform
Mini
Toad

Mystify
Confuse
Berserk

Time
Haste
Slow
Stop

Gravity
Demi 1
Demi 2
Demi 3

Destruct
Debarrier
Despell
Death

Barrier
Barrier
M-Barrier
Reflect
Wall

Exit
Escape
Remove

Comet
Comet 1
Comet 2

Full Cure
Full Cure

Contain
Freeze
Break
Tornado
Flare

Ultima
Ultima

Shield
Shield

Summon Materia

Choco/Mog
Wind

Shiva
Ice

Ifrit
Fire

Ramuh
Lightning

Titan
Earth

Odin
No Element

Kjata
Fire ice and lightning

Bahamut
No elemtal

Alexander
Holy

Neo Bahamut
Stronger non elemenal attack than Bahamut

Leviathon
Water

Pheonix
Fire and revives your party

Hades
Fire and causes abnormal status affect

Bahamut Zero
Stronger non-elemental attack than Bahamut and Neo Bahamut

Typoon
Wind

Knights of the Round
Strongest summon in the game attacks thirteen times and can deal 9999 damage each time

Command Materia

Steal
Steal
Mug

Sense
Sense

Enemy Skill
Learns enemies attacks as they attack you

Throw
Throw
Coin

Manipulate
Manipulate

Morph
Morph

Double Cut
2x-Cut
4x-Cut

X Summon
W-Summon

Slash All
Slash All

Mime
Mime

X-Magic
W-Magic

X-Item
W-Item

Support Materia

All
Lets you use magic on all enemies or allies.

Elemental
Adds element to current weapon or armor.

Added Affect
Adds Status to Weapon.

HP Absorb
Absorbs HP with attached magic.

MP Absorb
Absorbs MP with attached magic.

MP turbo
Increases the power of magic attack.

Steal as Well
Steals an item with attached materia.

Magic Counter
Counters with attached magic.

Final Attack
Casts a final attack when player dies.

Quadra Magic
Uses the attached magic or summon four times and only uses MP needed for one attack.

Sneak Attack
Atack with attached materia at the beginning of the battle.

Counter
Counters with attached command materia.

Independent Materia

Cover
Character protects allies.

Chocobo Lure
Attracts Chocobos.

Long Range
Normal damage is dealt even if your in the back row.

Counter
Counters with equipped weapon.

Enemy Lure
Lures enemies into battle.

Speed Plus
Increases your speed.

MP Plus
Increases your MP.

HP Plus
Increases your HP.

Luck Plus
Increases your luck.

Magic Plus
Increases your magic attack.

Gil Plus
Increases the ammount of gil you get after each battle.

Pre-Emp
Increases the chance of you attacking your opponents from both sides or behind.

Exp. Plus
Increases the ammount of experience you get after each battle.

Enemy Away
Lowers the chance of getting into a battle.

HP/MP Switch
Swaps your HP and MP.

mega all
Uses all on every attack

Under Water
Lets you breathe underwater.Note:Only usefull when fighting Emerald Weapon on Disc 3.


© 2/1/2007 Joshua Holmes